Switching default texture format to DDS: Difference between revisions

Jump to navigation Jump to search
m
Line 16: Line 16:
However, the dds compression algorithm is patented, which means that it is not readily available for OpenSource graphics drivers used by Linux distributions. Dependent on the specific hardware, this may or may not be a problem (modern graphics cards typically do not need the driver to process dds, for older graphics cards there are non-patented workarounds available which decompress the dds on the software level). The development team is concerned about making the Flightgear experience pleasant for all users, hence we would like to gather feedback how many users would be affected by a change in practice.
However, the dds compression algorithm is patented, which means that it is not readily available for OpenSource graphics drivers used by Linux distributions. Dependent on the specific hardware, this may or may not be a problem (modern graphics cards typically do not need the driver to process dds, for older graphics cards there are non-patented workarounds available which decompress the dds on the software level). The development team is concerned about making the Flightgear experience pleasant for all users, hence we would like to gather feedback how many users would be affected by a change in practice.


If there are no problems reported, FG will change defaults to txtures in dds format with the 3.4 release, and then phase out the use of png textures.
If there are no problems reported, FG will change defaults to textures in dds format with the 3.4 release, and then phase out the use of png textures.


== What would we need? ==
== What would we need? ==

Navigation menu