FlightGear Newsletter September 2014: Difference between revisions

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Finished interview.
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'''Do you think it is necessary to know how to program in order to contribute to FlightGear?''' Of course not. It would help, but it's definitely not needed. If every 3d artist reading this contributed a high-quality (but low-poly) model to the scenery database, it would make a huge difference. Similarly, placing objects with the UFO doesn't require any programming and makes a huge difference in the quality of a single FlightGear's airport.
'''Do you think it is necessary to know how to program in order to contribute to FlightGear?''' Of course not. It would help, but it's definitely not needed. If every 3d artist reading this contributed a high-quality (but low-poly) model to the scenery database, it would make a huge difference. Similarly, placing objects with the UFO doesn't require any programming and makes a huge difference in the quality of a single FlightGear's airport.
'''Have you ever used FlightGear professionally or for educational purposes?''' No and yes. While I haven't ever sat in any GA aircraft, FlightGear has helped me understand flight much better than reading and watching videos ever would.
'''What about FlightGear as a "game", do you think it can be used as such?''' Of course. It can also be used as a filler for your hard drive. It's whatever you want to use it for.
'''On average, how much time do you spend working with/contributing to FlightGear?''' Probably in the hundreds of hours at this point.
'''Which of the more recent FlightGear developments do you consider most interesting/appealing?''' Procedural textures. Rembrandt. Atmospheric light scattering/cloud shadows.
'''Is there some feature that you'd truly like to see in FlightGear one day?''' Procedural terrain like in Outerra (not to add craters but to allow client-side scenery improvements while using the same dataset.)
'''What do you think could be done to attract even more new users and contributors to FlightGear?''' Higher quality in general. Many users want a flight simulator that just works and looks good; currently, FlightGear is not suited to them.
'''What about interacting with the FlightGear community? Any tips/experiences you'd like to share?''' Back up your FlightGear data directory and play around with things.
'''Have you ever recommended FlightGear to other users, friends/family?''' No, whenever I mention it they suddenly disappear...
'''Is there anything else you'd like to share with us?''' No.
'''Good day then, and thanks for agreeing to this interview.''' No problem.
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