Talk:North American P-51 Mustang: Difference between revisions

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m (Is there a working download link?)
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Hm... looks like the download link does not work...
Hm... looks like the download link does not work...
--[[User:Jarl Arntzen|Jarl Arntzen]] ([[User talk:Jarl Arntzen|talk]]) 13:59, 11 August 2014 (UTC)
--[[User:Jarl Arntzen|Jarl Arntzen]] ([[User talk:Jarl Arntzen|talk]]) 13:59, 11 August 2014 (UTC)
::::@Jarl Arntzen: look into current FGData (gitorious.org)
--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 14:30, 11 August 2014 (UTC)
:::::quote i4dnf: ''(Would it interest you if I told you I can run trees and random buildings at density 2.9 on an 8800GT with minimal framerate impact? Oh yeah, with dense 'grass' generated nearby too? This requires minimal changes to the source, but its not really prime-time ready yet)''
:::::and how much is the impact on RAM? I remember that random buildings at their beginning had been very dense and framerate had been really good- but RAM usage was horrible.
--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 14:30, 11 August 2014 (UTC)
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