→UV Mapping, Texturing, Bump Mapping Reflection Mapping
[[File:P-51D WIP View Looking Up At The Wheel Wells.png|thumb|The P-51D model looking up into the wheel wells.]]
=== UV Mapping, Texturing, Bump Mapping Reflection Mapping ===
6- 09-2014)''* UV mapping , texturing, bump mapping and reflection mapping need to be done for everything. ** Initial UV map in place. New exterior 3D model is now in sim but is mostly in gray primer.* * If anyone would like to help with this please feel free to contact me via a PM on the FlightGear forum.** Texture source materials.
*** HG476-1 through HG476-6, R140 (D model), S254, P246, P247, B971, G415, C101
*** 10*-48144, 104-73365
==== 3D cockpit ====
6- 09-2014)''* When the new external model is done a mostly new 3D cockpit will be built out from the skin inward. * Almost none of the existing models in the cockpit were built from actual plans/blue prints and as a result are not accurately modeled. * Currently in the process of moving existing interior models into the new fuselage. Fit not perfect but close enough to allow getting things working in sim and components can be replaced as time permits.* The new correctly dimensioned cockpit is about 3 inches narrower and 3.5 inches lower relative to the Fuselage Reference line than the existing model. In addition the new model has the 0, 0, 0 point located in the factory location which is 7.68 inches behind the front edge of the cowl. So the 0, 0, 0 point is about 32 inches behind the old location. This means that the old interior components like gauges, radios, controls... need to be moved around a considerable amount to get them fitted into the new cockpit. It also means that many animations of existing components need to be modified to use the new locations.
* Components that will not need to be remodeled include:
** Most instruments.
==== Non-3D model related ====
6-13-2014)''* YASim version will be removed . Done.* Directory structure will be changed to reflect current FlightGear standards.** Underway now. ** There is currently a considerable amount of cruft in the Model directory that will be removed during this process.* Animate new model . This is a non-trivial task that has just started. All items animated in the old model are now animated in the new model.* The model is now integrated into the FDM.** It has a fully functional cockpit including hot spots. ** all weapons systems are operational and the guns have been sighted in.* Add matriculation.* Add engine start up smoke.
* Add exhaust flames.
Add muzzle smoke and flash to guns.* Add gun cartridge case ejection animation . 50 BMG case already modeled.
== Airplane of the Week/Month ==