User talk:Hvengel: Difference between revisions

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== Spinner animation ==
Hi. I've duplicated the spinner for each of the stages of the propeller animation (blades, blurred blades, disk ). It's the cheapest way to solve the issue, and it avoids having extra bits of code laying around (I generally avoid having nasal involved if there's a viable solution without it). Some will argue it's a quick job in 5 lines of nasal, well 5 lines of nasal add up, and can become quite the issue as the extra-500 bears witness (it is unflyable here due to the low fps, as everything is waiting on the nasal scripts).
[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 09:09, 11 July 2014 (UTC)
== Ubershader Issues ==
== Ubershader Issues ==


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[[User:Hvengel|Hvengel]] ([[User talk:Hvengel|talk]]) 08:22, 6 July 2014 (UTC)
[[User:Hvengel|Hvengel]] ([[User talk:Hvengel|talk]]) 08:22, 6 July 2014 (UTC)
===Most Likely Fix ===
===Most Likely Fix ===
:: Pfewww that was a hard one, and well hidden. The perils of transforming stuff in object mode in blender ;)
:: Pfewww that was a hard one, and well hidden. The perils of transforming stuff in object mode in blender ;)
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::HTH, and cheers,
::HTH, and cheers,
::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 16:06, 6 July 2014 (UTC)
::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 16:06, 6 July 2014 (UTC)
== Spinner animation ==
Hi. I've duplicated the spinner for each of the stages of the propeller animation (blades, blurred blades, disk ). It's the cheapest way to solve the issue, and it avoids having extra bits of code laying around (I generally avoid having nasal involved if there's a viable solution without it). Some will argue it's a quick job in 5 lines of nasal, well 5 lines of nasal add up, and can become quite the issue as the extra-500 bears witness (it is unflyable here due to the low fps, as everything is waiting on the nasal scripts).
[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 09:09, 11 July 2014 (UTC)
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