Initializing Nasal early: Difference between revisions

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** [[FlightGear Headless]]
** [[FlightGear Headless]]
** supporting stand-alone [[Nasal]]/[[Canvas]]-baased applications like a MapStructure-based moving map or a virtual [[Stand Alone ATC Control Development|ATC client]]
** supporting stand-alone [[Nasal]]/[[Canvas]]-baased applications like a MapStructure-based moving map or a virtual [[Stand Alone ATC Control Development|ATC client]]
** supporting a safe subset of subsystems for [[Howto:Optimizing FlightGear for mobile devices|mobile devices]]


[[File:Towards-canvas-driven-splash-screens.png|500px|thumb|Making Nasal/Canvas available as early as possible, also means that we can show Canvas-based splash screens, or even run Canvas dialogs until the scenery has finished loading. This screen shot shows two fully-responsive Canvas dialogs while FlightGear is still scenery loading.]]
[[File:Towards-canvas-driven-splash-screens.png|500px|thumb|Making Nasal/Canvas available as early as possible, also means that we can show Canvas-based splash screens, or even run Canvas dialogs until the scenery has finished loading. This screen shot shows two fully-responsive Canvas dialogs while FlightGear is still scenery loading.]]

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