Initializing Nasal early: Difference between revisions

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* providing an integrated GUI front-end/launcher using [[Canvas]] and [[Nasal]]: [[Aircraft Center]]
* providing an integrated GUI front-end/launcher using [[Canvas]] and [[Nasal]]: [[Aircraft Center]]
* moving $FG_ROOT/Nasal initialization out of C++ into scripting space (aka "bootstrapping") while introducing proper dependency resolution (inter- and intra-modular)
* moving $FG_ROOT/Nasal initialization out of C++ into scripting space (aka "bootstrapping") while introducing proper dependency resolution (inter- and intra-modular)
* decoupling FlightGear initialization such that certain subsystems can be optionally disabled right at the beginning
* decoupling FlightGear initialization such that certain subsystems can be optionally disabled right at the beginning (e.g. FDM, sound, replay, scenery)
* making the initialization process/splash screen more responsive by using Nasal/Canvas instead of hard-coded GL code [http://forum.flightgear.org/viewtopic.php?f=71&t=22021] ({{Issue|1456}})
* making the initialization process/splash screen more responsive by using Nasal/Canvas instead of hard-coded GL code [http://forum.flightgear.org/viewtopic.php?f=71&t=22021] ({{Issue|1456}})
* allowing custom startup profiles/modes to be implemented via Nasal helper scripts, for example:
* allowing custom startup profiles/modes to be implemented via Nasal helper scripts, for example:

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