User talk:Hvengel: Difference between revisions

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Problem identified
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(Problem identified)
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[[User:Hvengel|Hvengel]] ([[User talk:Hvengel|talk]]) 08:22, 6 July 2014 (UTC)
[[User:Hvengel|Hvengel]] ([[User talk:Hvengel|talk]]) 08:22, 6 July 2014 (UTC)
===Most Likely Fix ===
:: Pfewww that was a hard one, and well hidden. The perils of transforming stuff in object mode in blender ;)
:: All these problem objects have negative scaling on at least one of the axes, and when the export script applies the transform, the normals get flipped. You'll notice it right away if you apply the transform first. Which you should do, to all objects, right away, to avoid this cropping up again. Fuselage isn't affected since it's not scaled. Examples below:
::{{Gallery
|Ubershader-isue-blender-cowl.jpg|Cowl
|Ubershader-isue-blender-exhaustcover.jpg|exhaustCoverLeft
|Ubershader-isue-blender-wingfillet.jpg|wingFilletLeft
|Ubershader-isue-blender-fuse.jpg|Fuse
}}
::Btw, a couple of issues that I noticed that '''will''' affect performance: all your meshes have '''double-sided''' faces in blender, make them '''single-sided'''; your textures have the '''alpha channel''' left in, this will affect performance with shaders disabled and will cause funny rendering bugs in Rembrandt. Remove the alpha channel for the textures that are applied to opaque objects.
::
::HTH, and cheers,
::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 16:06, 6 July 2014 (UTC)
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