User talk:Hvengel: Difference between revisions

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worked around the wizard and uploaded the uv-samples
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(worked around the wizard and uploaded the uv-samples)
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:--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 19:38, 3 July 2014 (UTC)
:--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 19:38, 3 July 2014 (UTC)


::Yes, the UV coordinates direction needs to be consistent on the same mesh. You can have overlapping faces as long as they don't share an edge in the UV and/or they don't have one of the coordinates flipped. (i would post some screenshots if not for the innane upload wizard :( )
::Yes, the UV coordinates direction needs to be consistent on the same mesh. You can have overlapping faces as long as they don't share an edge in the UV and/or they don't have one of the coordinates flipped. <s>(i would post some screenshots if not for the innane upload wizard :( )</s>


::In the meantime a couple of examples here: http://emilianh.go.ro:6980/flightgear/uv-mapping/
::In the problematic example the middle face will be causing issues (it's U coordinates being flipped, and it shares the UV edge with the left face). In the problematic2 example the B1 (right) face will be causing issues, as it's V coordinates are flipped (mirrored)
 
::{{Gallery
::In the problematic1 example the middle face will be causing issues (it's U coordinates being flipped, and it shares the UV edge with the left face). In the problematic2 example the B1 (right) face will be causing issues, as it's V coordinates are flipped (mirrored)  
|Ubershader_blender_uv_ok.png|UV OK1
|Ubershader_blender_uv_ok.png|UV OK2
|Ubershader_blender_uv_problem1.png|UV Problem1
|Ubershader_blender_uv_problem1.png|UV Problem2
}}


::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 10:44, 4 July 2014 (UTC)
::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 10:44, 4 July 2014 (UTC)
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