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(worked around the wizard and uploaded the uv-samples) |
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:--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 19:38, 3 July 2014 (UTC) | :--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 19:38, 3 July 2014 (UTC) | ||
::Yes, the UV coordinates direction needs to be consistent on the same mesh. You can have overlapping faces as long as they don't share an edge in the UV and/or they don't have one of the coordinates flipped. (i would post some screenshots if not for the innane upload wizard :( ) | ::Yes, the UV coordinates direction needs to be consistent on the same mesh. You can have overlapping faces as long as they don't share an edge in the UV and/or they don't have one of the coordinates flipped. <s>(i would post some screenshots if not for the innane upload wizard :( )</s> | ||
::In the | ::In the problematic example the middle face will be causing issues (it's U coordinates being flipped, and it shares the UV edge with the left face). In the problematic2 example the B1 (right) face will be causing issues, as it's V coordinates are flipped (mirrored) | ||
::{{Gallery | |||
|Ubershader_blender_uv_ok.png|UV OK1 | |||
|Ubershader_blender_uv_ok.png|UV OK2 | |||
|Ubershader_blender_uv_problem1.png|UV Problem1 | |||
|Ubershader_blender_uv_problem1.png|UV Problem2 | |||
}} | |||
::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 10:44, 4 July 2014 (UTC) | ::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 10:44, 4 July 2014 (UTC) |
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