Troubleshooting crashes: Difference between revisions

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→‎Tracking RAM utilization: http://forum.flightgear.org/viewtopic.php?f=8&p=214113#p214076
m (→‎Tracking RAM utilization: http://forum.flightgear.org/viewtopic.php?f=8&p=214113#p214076)
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=== Reporting incompatible default settings ===
=== Reporting incompatible default settings ===
Once you have located and identified settings that seem to cause reproducible issues with your hardware, it would be a good idea to report these settings using the issue tracker, so that these can hopefully be made optional in the upcoming release: http://flightgear-bugs.googlecode.com/
Once you have located and identified settings that seem to cause reproducible issues with your hardware, it would be a good idea to report these settings using the issue tracker, so that these can hopefully be made optional in the upcoming release: http://flightgear-bugs.googlecode.com/
=== Tracking RAM utilization ===
[[File:Fg-3.2-minimal-settings.png|400px|Screen shot showing FlightGear 3.2 using the minimal startup profile with frame spacing and frame counter displayed.]]
{{WIP}}
{{FGCquote
  |My measurements (below) suggest that terrain mesh (as loaded at "bare" <br/>
LOD) is the dominant memory user, with only small contributions from the <br/>
aircraft, terrain textures, and random objects/trees/buildings.
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32445574/
    |title=<nowiki>Re: [Flightgear-devel] Memory consumption reduction</nowiki>
    |author=<nowiki>Rebecca N. Palmer</nowiki>
    |date=<nowiki>2014-06-11</nowiki>
  }}
}}
{{FGCquote
  |In Ubuntu 64-bit, measured using System Monitor after it stabilizes (~1min)<br/>
Except as stated, c172p stationary on KSFO 28R, night, Terrasync <br/>
scenery, default settings (regional textures, LOD range 1500/9000/30000)<br/>
baseline: 2.3-2.4GB<br/>
Changing shader effects level or enabling/disabling random <br/>
objects/trees/buildings: no significant change<br/>
Global texture set: 2.2GB<br/>
DDS texture set: 2.2GB<br/>
Global texture set, no Textures.high: 2.1GB (and some missing effects <br/>
textures, as they don't have the "try Textures.high first, then <br/>
Textures" fallback mechanism)<br/>
LOD range 1500/9000/10000: 1.4GB<br/>
LOD range 1500/2000/30000: 2.3GB<br/>
LOD range 500/9000/30000: 2.3GB<br/>
1.0 scenery (from flightgear-data 3.0 due to above issue): 1.1GB<br/>
Ocean location: 0.75GB<br/>
F-14: 2.1GB<br/>
777-200: 2.6GB<br/>
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32445574/
    |title=<nowiki>Re: [Flightgear-devel] Memory consumption reduction</nowiki>
    |author=<nowiki>Rebecca N. Palmer</nowiki>
    |date=<nowiki>2014-06-11</nowiki>
  }}
}}
[[File:Fg-3.2-RAM-utilization-in-minimal-mode.png|right|500px|htop showing FlightGear 3.2 RAM utilization when in minimal startup mode]]


== Further assistance ==
== Further assistance ==

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