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::Yes, the UV coordinates direction needs to be consistent on the same mesh. You can have overlapping faces as long as they don't share an edge in the UV and/or they don't have one of the coordinates flipped. (i would post some screenshots if not for the innane upload wizard :( ) | ::Yes, the UV coordinates direction needs to be consistent on the same mesh. You can have overlapping faces as long as they don't share an edge in the UV and/or they don't have one of the coordinates flipped. (i would post some screenshots if not for the innane upload wizard :( ) | ||
::In the meantime a couple of examples here: http://emilianh.go.ro:6980/flightgear/uv-mapping/ | |||
::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 10:44, 4 July 2014 (UTC) | ::[[User:I4dnf|I4dnf]] ([[User talk:I4dnf|talk]]) 10:44, 4 July 2014 (UTC) |
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