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While there is a [[Mailing list]] in comparison to the forum, it's fairly inactive these days and it's primarily about C++ level CORE development. | While there is a [[Mailing list]], in comparison to the forum, it's fairly inactive these days and it's primarily about C++ level CORE development. | ||
For Canvas related things, we often also discuss core changes on the forum, because we have a dedicated subforum here, and because TheTom, as the main Canvas core developer, is very active on the forum and usually handles support requests or feature requests pretty promptly. | For Canvas related things, we often also discuss core changes on the forum, because we have a dedicated subforum here, and because TheTom, as the main Canvas core developer, is very active on the forum and usually handles support requests or feature requests pretty promptly. | ||
Regarding wiki articles and Canvas related priorities. | Regarding wiki articles and Canvas related priorities. the focus/manpower is mostly on 1) re-implementing our existing GUI on top of Canvas through custom (scripted) widgets: [[Canvas Widgets]] (mostly handled by TheTom & Zakalawe, both of them core devs). | ||
And then, we're busy re-implementing existing hard-coded "glass" instruments using Canvas, i.e. stuff like the ND, PFD etc. | And then, we're busy re-implementing existing hard-coded "glass" instruments using Canvas, i.e. stuff like the ND, PFD etc. | ||
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But also frameworks for other MFD related purposes, such as: 1) MFDs in general, 2) PFDs, 3) NDs, 4) CDUs and 5) EFBs | But also frameworks for other MFD related purposes, such as: 1) MFDs in general, 2) PFDs, 3) NDs, 4) CDUs and 5) EFBs | ||
These are intended to be just tiny wrappers to help localize key functionality (e.g. MFD page/mode handling), so that we can easily update and optimize things, without having to touch a ton of places (aircraft/instruments/dialogs). | These are intended to be just tiny wrappers to help localize key functionality (e.g. MFD page/mode handling), so that we can easily update and optimize things, without having to touch a ton of places (aircraft/instruments/dialogs). | ||
The long-term idea is to provide scripted frameworks on top Canvas, e.g. for MFDs - and each kind of MFD would implement the corresponding MFD interface. | The long-term idea is to provide scripted frameworks on top Canvas, e.g. for MFDs - and each kind of MFD would implement the corresponding MFD interface. | ||
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Feel free to get in touch via the canvas forum to get more pointers. | Feel free to get in touch via the canvas forum to get more pointers. | ||
We'd suggest to get started with just Nasal/Canvas, because there isn't much of an entry barrier - and we're still looking to port a few layers: [[Canvas MapStructure Layers]]. | We'd suggest to get started with just Nasal/Canvas, because there isn't much of an entry barrier - and we're still looking to port a few layers: [[Canvas MapStructure Layers]]: We have a few "old" layers that do not yet use the new system, i.e. they work already, but are not yet ported - which would be good for performance reasons. | ||
That is something that we would help with, and also "mentor", because it would be useful for FG as a whole, because all MapStructure layers can be used on all aircraft/dialogs, so not aircraft specific. The MapStructure Layers article should provide a rough overview. | |||
The lowest hanging fruit there would be porting the "tower.draw" file to become a MapStructure layer with a proper lcontroller/symbol file. | |||
That one should be even simpler than the AA work. "Parking" would be another simple layer to get started. | |||
And then there are 3-4 others that will undoubtedly require a little more help from our side, but otherwise it should be straightforward, and a good exercise to learn more about creating your own maps/charts - which should also come in handy for any more sophisticated efforts. | |||
Also, in the process, we'd like to improve the wiki docs accordingly - because our goal is to provide all the docs to enable newcomers to create their own mapping layers. | |||
But for starters, creating/porting a few MapStructure layers should be a good learning exercise, and the whole experience should help you once you want to get involved in other Canvas areas. | |||
{{Note|People don't need to have fgdata commit privileges to contribute. However, you should obviously know a little about [[Nasal]] scripting, OOP and [[Canvas]]. | {{Note|People don't need to have fgdata commit privileges to contribute. However, you should obviously know a little about [[Nasal]] scripting, OOP and [[Canvas]]. |