Failure Manager: Difference between revisions

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   |This is being worked on by galvedro, who's hoping to have most of this finished in time for 3.2 - it's basically a framework for registering triggers and allowing different types of failures to be modeled.
   |This is being worked on by galvedro, who's hoping to have most of this finished in time for 3.2 - it's basically a framework for registering triggers and allowing different types of failures to be modeled.
   |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=207598#p207598
   |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=207598#p207598
    |title=<nowiki>Re: Engine wear</nowiki>
    |author=<nowiki>Hooray</nowiki>
    |date=<nowiki>Wed Apr 30</nowiki>
  }}
}}
{{FGCquote
  |A generalized wear/failure system is a good thing because this goes beyond just engine wear.  With a generalized system we should be able to model things like brake, tire, propeller wear just to name a few.
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=207639#p207639
    |title=<nowiki>Re: Engine wear</nowiki>
    |author=<nowiki>hvengel</nowiki>
    |date=<nowiki>Wed Apr 30</nowiki>
  }}
}}
{{FGCquote
  |the other advantage is that this is going to be agnostic to the way it is controlled, i.e. there's a concept of a dedicated "failure manager", so that this can be hooked up to different front-ends, including a telnet/web-based front-end (e.g. instructor console), or even just an integrated Canvas/GUI dialog.
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=207640#p207640
     |title=<nowiki>Re: Engine wear</nowiki>
     |title=<nowiki>Re: Engine wear</nowiki>
     |author=<nowiki>Hooray</nowiki>
     |author=<nowiki>Hooray</nowiki>

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