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* also, one user mentioned being interested in working on an integrated GUI launcher in {{Issue|1295}} | * also, one user mentioned being interested in working on an integrated GUI launcher in {{Issue|1295}} | ||
It would make sense to coordinate all these efforts a little, so if you're working on anything related, please get in touch via the Canvas subforum. | It would make sense to coordinate all these efforts a little, so if you're working on anything related, please get in touch via the Canvas subforum. | ||
}} | |||
{{cquote | |||
|<nowiki>So far, Canvas/MapStructure have helped make 2D maps available for all needs in FlightGear, and a canvas/Nasal-based parser that processes our existing GUI dialogs/HUDs or 2D panels code would have the same benefits (GUI: 10k, HUD:3k, 2D panels:4k). Generic canvas/Nasal framework for each of those would probably also be under 4k in total. But it is so much easier being NOT consistent.</nowiki> | |||
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=209465#p209465 | |||
|title=<nowiki>Re: scaling instruments in xml</nowiki> | |||
|author=<nowiki>Hooray</nowiki> | |||
|date=<nowiki>Wed May 14</nowiki> | |||
}} | |||
}} | }} | ||