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{{Note|Please also see [[Howto:Coding a simple Nasal Framework]]}} | {{Note|Please also see [[Howto:Coding a simple Nasal Framework]]}} | ||
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|<nowiki>If the coders here at FG spent their time (1000 hrs) making the apps / tools that take all the coding out of making stuff, then the modders those with little coding knowledge would spend the 3000 hrs doing the rest.</nowiki> | |||
|{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=211072#p211072 | |||
|title=<nowiki>Re: Does FlightGear has Multiplayer Combat mode?</nowiki> | |||
|author=<nowiki>Bomber</nowiki> | |||
|date=<nowiki>Thu May 29</nowiki> | |||
}} | |||
}} | |||
'''Hooray:''' Basically, my idea was to generalize the ND code some more and come up with helper classes for 1) SGSubsystems, 2) MFD instruments and 3) image generators, 4) displays and display switches/selectors. Introducing a handful of helper classes would allow us to support all important use-cases that are common in modern glass cockpits, including switching between different FMCs or PFDs/NDs. I would really prefer to closely coordinate things here - we really don't want to have people come up with hugely different approaches for different types of MFDs. | '''Hooray:''' Basically, my idea was to generalize the ND code some more and come up with helper classes for 1) SGSubsystems, 2) MFD instruments and 3) image generators, 4) displays and display switches/selectors. Introducing a handful of helper classes would allow us to support all important use-cases that are common in modern glass cockpits, including switching between different FMCs or PFDs/NDs. I would really prefer to closely coordinate things here - we really don't want to have people come up with hugely different approaches for different types of MFDs. |