Modeling - Getting Started: Difference between revisions

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Undo revision 71258 by Bigstones (talk) this is actually true, not only for modern cards.
m (→‎Other: removing hint on object numbers, I probably overestimated its importance over triangles.)
(Undo revision 71258 by Bigstones (talk) this is actually true, not only for modern cards.)
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=== Other ===
=== Other ===
* With modern graphics cards, the amount of objects can have a higher impact on performance than the amount of triangles/vertices.
* Textures, transparency, .xml included sub-models: The things that kill frame rate in FlightGear. Try to avoid them.
* Textures, transparency, .xml included sub-models: The things that kill frame rate in FlightGear. Try to avoid them.
* Also avoid smooth shading when possible, but don't be afraid to use it for curved surfaces where it really has an impact on model quality.
* Also avoid smooth shading when possible, but don't be afraid to use it for curved surfaces where it really has an impact on model quality.
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