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m (→Other: removing hint on object numbers, I probably overestimated its importance over triangles.) |
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=== Other === | === Other === | ||
* With modern graphics cards, the amount of objects can have a higher impact on performance than the amount of triangles/vertices. | |||
* Textures, transparency, .xml included sub-models: The things that kill frame rate in FlightGear. Try to avoid them. | * Textures, transparency, .xml included sub-models: The things that kill frame rate in FlightGear. Try to avoid them. | ||
* Also avoid smooth shading when possible, but don't be afraid to use it for curved surfaces where it really has an impact on model quality. | * Also avoid smooth shading when possible, but don't be afraid to use it for curved surfaces where it really has an impact on model quality. |
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