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As of Flightgear 2.10+, procedural texturing of the terrain is done by a general terrain shader which is configurable from <b>materials.xml</b>. The creation of separate effects for various terrain types is not required (but still possible if so desired). | As of Flightgear 2.10+, procedural texturing of the terrain is done by a general terrain shader which is configurable from <b>materials.xml</b>. The creation of separate effects for various terrain types is not required (but still possible if so desired). | ||
<b>Currently the following requires that [[Atmospheric light scattering]] is on!</b> | |||
=== Basic texturing scheme === | === Basic texturing scheme === |
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