Volunteer: Difference between revisions

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Creating new tutorials, or updating and improving existing ones, is another great way for getting more familiar with FlightGear. For details please see [[Tutorials]].
Creating new tutorials, or updating and improving existing ones, is another great way for getting more familiar with FlightGear. For details please see [[Tutorials]].


== Providing patches for aircraft's -set.xml status fields ==
=== Providing patches for aircraft's -set.xml status fields ===
One way you could easily contribute would be to submit patches to HEAD setting the "status" flag on each aircraft accurately. While it will require learning a bit about SCM, and XML, that would be a fine contribution. For a details on how the status should be arrived at see  [[Aircraft status indication]].
One way you could easily contribute would be to submit patches to HEAD setting the "status" flag on each aircraft accurately. While it will require learning a bit about SCM, and XML, that would be a fine contribution. For a details on how the status should be arrived at see  [[Aircraft status indication]].


== Scenery Model Creators ==
=== Creating Scenery Models ===
The FlightGear project maintains a steadily growing repository of [http://scenemodels.flightgear.org/models.php 3D models] for adding some eye-candy to the scenery. The world has always enough room left for your [http://scenemodels.flightgear.org/contribute.php contribution]. Please take the time to investigate what is already there and enjoy populating your favourite area.
The FlightGear project maintains a steadily growing repository of [http://scenemodels.flightgear.org/models.php 3D models] for adding some eye-candy to the scenery. The world has always enough room left for your [http://scenemodels.flightgear.org/contribute.php contribution]. Please take the time to investigate what is already there and enjoy populating your favourite area.


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It would be helpful if people would model the area they are interested in. Generally contributions are going to be from Flightgear users who find scenery lacking in some area and choose to improve it. You are encouraged to research your own area for airport, navaid and scenery information, to contribute the data or dive right in to airport and scenery design.
It would be helpful if people would model the area they are interested in. Generally contributions are going to be from Flightgear users who find scenery lacking in some area and choose to improve it. You are encouraged to research your own area for airport, navaid and scenery information, to contribute the data or dive right in to airport and scenery design.
=== Making airports ===
Sometimes you'd like to populate your favourite airport with objects, but you find it has a wrong layout or that it doesn't exist at all! So, you'll want to [[Howto:Make_an_airport|make or improve that layout]], which can be done with [[WED]]. Remeber that we're maintaining an open (GPL) airport database in common with X-Plane simulator.
Other than just fix the look, you might want to add interactive details like [[Interactive traffic|traffic]] and maybe update navaids and comm frequencies. We need people to go over paper lists and airport diagrams for countries that don't publish air navigation data free online (i.e. almost everyone but the U.S.) and fill in the blanks in our navaid and airport databases (''note: this last part is not well defined''.)
To be sure the airport you're interested in is not already being worked on, check the [[Airports under construction]] article. Also, note that since we switched to a newer format for the airport database, there are many airports that need
=== Contributing to the scenery terrain ===
We need people to collect geodata to give us more accurate roads, rivers, etc., especially outside the U.S. and Europe. Note that since we're now allowed to use OpenStreetMap data for this, you might consider contributing to that project too. With time, more and more features will be imported from OSM, beginning with roads and rails, ang going on with power lines and antennas and whatnot.
The first step into this is learning how to [[Using TerraGear|use TerraGear]]. Remember that all the data you plan to use must be GPL compatible. You might also consider editing some of that source data and contribute it to the Scenery Project that would make good use of it!
=== Core development ===
If you actually happen to be a C++ programmer and know Git, consider contributing to [[Howto:Start core development|core development]].


== Other ==
== Other ==
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