Modeling - Getting Started: Difference between revisions

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* We need people to go out and take good pictures of all the buildings at their local airports, build models, and create textures (that could be different people for each task).
* We need people to go out and take good pictures of all the buildings at their local airports, build models, and create textures (that could be different people for each task).
* We need people to go over paper lists and airport diagrams for countries that don't publish air navigation data free online (i.e. almost everyone but the U.S.) and fill in the blanks in our navaid and airport databases.
* We need people to go over paper lists and airport diagrams for countries that don't publish air navigation data free online (i.e. almost everyone but the U.S.) and fill in the blanks in our navaid and airport databases.
* We need people to collect geodata to give us more accurate roads, rivers, etc., especially outside the U.S.
* We need people to collect geodata to give us more accurate roads, rivers, etc., especially outside the U.S. (note: since we're now allowed to use OpenStreetMap data for this, you might consider contributing to that project too).
* We need people to start modelling identifiable human-made landmarks like bridges, stadiums, and major buildings. Around the San Francisco Bay area, bridges are especially important. Once you have identified some buildings or objects you would like to have (Aircraft carriers, fuel bowsers, cars, towers, ...) you will need to check out the tools for creating and placing these objects.  
* We need people to start modelling identifiable human-made landmarks like bridges, stadiums, and major buildings. Around the San Francisco Bay area, bridges are especially important. Once you have identified some buildings or objects you would like to have (Aircraft carriers, fuel bowsers, cars, towers, ...) you will need to check out the tools for creating and placing these objects.  


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