User talk:Bigstones: Difference between revisions

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A property rule to regulate lightmaps with the sun
(→‎apt.dat 810 vs. 850 vs. 1000 formats: Answering reply here and moving it from http://wiki.flightgear.org/User_talk:Johan_G#Re:_apt.dat_810_vs._850_vs._1000_formats)
(A property rule to regulate lightmaps with the sun)
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::—[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 13:24, 3 May 2014 (UTC)
::—[[User:Johan G|Johan G]] ([[User_talk:Johan_G|Talk]] | [[Special:Contributions/Johan_G|contribs]]) 13:24, 3 May 2014 (UTC)
== A property rule to regulate lightmaps with the sun ==
First, I'm not sure if using a shader lightmap is the best way to lighten up scenery buildings.
It only works with the right shader settings, and poeple with older computers can't/ won't use them.
Then every buidling need a .xml file with the nasal-script --> perfomance issues raises up!
I still prefer the old way to lighten up buildings. (Described somewhere here in the wiki)
Nethertheless, I do understand your problem. I'm using lightmaps on the EC130 B4. (and Dornier 328 but not yet in my repo)
Especially the EC130 B4 shows how to deal with it,
The magic property is sim/time/sun-angle-rad. You have to multiply the lightfactor with the sim/time/sun-angle-rad.
How exactly you will find in the lightmap.nas of the current EC130 B4 in FGData.
Cheers
--[[User:HHS|HHS]] ([[User talk:HHS|talk]]) 10:47, 4 May 2014 (UTC)
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