TerraGear roadmap: Difference between revisions

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m (→‎Runtime Airport Generation: http://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/5332EB0C.9060906%40mindcontract.com/#msg32147247)
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If we get to the point where we drape roadways over general terrain, however, we will need a real solution.
If we get to the point where we drape roadways over general terrain, however, we will need a real solution.
== preview ==
I'm getting close to a merge request for simgear changes so we can add bump maps and 'dirty maps' (i.e. skid marks) to the runways and taxiways that allow the same map to be used on both the draped details, and the pavement.
[[File:Runway, and taxiway texture atlases.jpg|thumb|besides the taxiway, runway, grass (and borders) - all markings on the runways and taxiways use a single texture.  This saves the number of state changes needed - improving performance.]]


== Runtime Airport Generation ==
== Runtime Airport Generation ==
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