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| Many people think that '''contributing to [[FlightGear]]''' requires writing C++ code or doing [[Portal:Developer/3D Modelers|3D modeling]] and that it takes lots of time, and therefore feel that they cannot contribute directly. Not so. There are a whole variety of ways to make a valuable and satisfying contribution to FlightGear without having to be a developer. This page is intended to provide a starting point for those wanting to contribute, but who don't know how.
| | {{Volunteer Intro}} |
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| [[File:Wiki I Want You For Wiki.jpg|thumb]]
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| Of course, these are just suggestions for some possible ways for getting involved, and there are obviously plenty of other options.
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| So if you have already a specific idea in mind, please do get in touch with the community to ask for feedback. This can be easily done using the [[mailing list]]s, [http://forum.flightgear.org forum] or the [[FlightGear IRC channel|IRC channel]] (chat).
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| Often, work in such non-development related areas will at least be as appreciated by other users as are contributions by developers, simply because it is in the nature of non-development related contributions that they will specifically appeal to non-developers/users. So, if you would like to help the FlightGear project improve, please take a look at the following opportunities and feel free to make suggestions for new ones.
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| If you are contributing to the core simulator, or an aircraft in the master repository, you should be part of the FlightGear-devel mailing list, which is the primary point of contact for all discussions regarding the development of the simulator.
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| If you'd like to learn more about the underlying process of developing software, you may want to check out [[Howto: Understand the FlightGear development process]].
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| To get a basic introduction on FlightGear core development, please see [[Howto: Starting core development]].
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| == Media == | | == Media == |
| === Screenshots === | | === Screenshots === |