Volunteer: Difference between revisions

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Many people think that '''contributing to [[FlightGear]]''' requires writing C++ code or doing [[Portal:Developer/3D Modelers|3D modeling]] and that it takes lots of time, and therefore feel that they cannot contribute directly. Not so. There are a whole variety of ways to make a valuable and satisfying contribution to FlightGear without having to be a developer. This page is intended to provide a starting point for those wanting to contribute, but who don't know how.
{{Volunteer Intro}}
 
[[File:Wiki I Want You For Wiki.jpg|thumb]]
 
Of course, these are just suggestions for some possible ways for getting involved, and there are obviously plenty of other options.
So if you have already a specific idea in mind, please do get in touch with the community to ask for feedback. This can be easily done using the [[mailing list]]s, [http://forum.flightgear.org forum] or the [[FlightGear IRC channel|IRC channel]] (chat).
 
Often, work in such non-development related areas will at least be as appreciated by other users as are contributions by developers, simply because it is in the nature of non-development related contributions that they will specifically appeal to non-developers/users. So, if you would like to help the FlightGear project improve, please take a look at the following opportunities and feel free to make suggestions for new ones.
 
If you are contributing to the core simulator, or an aircraft in the master repository, you should be part of the FlightGear-devel mailing list, which is the primary point of contact for all discussions regarding the development of the simulator.
 
If you'd like to learn more about the underlying process of developing software, you may want to check out [[Howto: Understand the FlightGear development process]].
 
To get a basic introduction on FlightGear core development, please see [[Howto: Starting core development]].
 
== Media ==
== Media ==
=== Screenshots ===
=== Screenshots ===

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