Howto:Use the system monitor: Difference between revisions

Jump to navigation Jump to search
Line 141: Line 141:


If '''Cull''' stage is large the scene hierarchy is too complex and needs to be optimized - spatial optimization, flatten static hierarchies, ...
If '''Cull''' stage is large the scene hierarchy is too complex and needs to be optimized - spatial optimization, flatten static hierarchies, ...
'''Cull''' times can be improved by splitting the Cull operations over concurrent threads. In the case of Flightgear you can do this by using the following command-line parameter:
<code>--prop:/sim/rendering/multithreading-mode=CullThreadPerCameraDrawThreadPerContext</code>


If '''Draw''' stage is large then you need to determine if you are geometry (drawable or vertex) or pixel limited. If you grab the window corner and shrink/expand it's size
If '''Draw''' stage is large then you need to determine if you are geometry (drawable or vertex) or pixel limited. If you grab the window corner and shrink/expand it's size
422

edits

Navigation menu