Using OSM Vector Data in FlightGear: Difference between revisions

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→‎osgEarth (poweroftwo): http://sourceforge.net/p/flightgear/mailman/message/31779992/
m (→‎Procedural Buildings & Cities (radi & vanosten): http://forum.flightgear.org/viewtopic.php?f=5&t=17598#p166681)
m (→‎osgEarth (poweroftwo): http://sourceforge.net/p/flightgear/mailman/message/31779992/)
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Also see [[AutoGen Scenery for FlightGear]].
Also see [[AutoGen Scenery for FlightGear]].


=== osgEarth (poweroftwo) ===
=== osgEarth (poweroftwo & stuart) ===
 
'''stuart:'''Random object generation.  osgEarth provides OSM building data, which
it makes sense to leverage, but for other areas of the planet it would be
good to be able to use our random buildings/objects, and I'd really like
to be able to generate random trees.


=== OSM & Canvas (TheTom) ===
=== OSM & Canvas (TheTom) ===

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