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This is referring to procedural/autogen scenery generation/enrichment (buildings, cities, roads, bridges and power lines) via OSM data. | This is referring to procedural/autogen scenery generation/enrichment (buildings, cities, roads, bridges and power lines) via OSM data. | ||
Actually, using OSM data isn't really conflicting with "autogen" at all - it just requires the built-in autogen component to expose an interface, so that the placement heuristics can be affected according to the OSM vector data. | |||
After looking at the website, I do understand that the approach taken by OSM2XP is a little different, in that it creates the buildings externally and then provides precompiled scenery for use by XP (?) - obviously, that is because OSM2XP is an external tool, written in Java. | |||
That's actually similar to how FlightGear uses precompiled scenery which is created using TerraGear. XPlane on the other hand, creates airports, runways and taxiways procedurally at runtime. | |||
We previously talked about exposing the placement heuristics, so that a Nasal script could affect the placement algorithm in some way - once that is supported, a Nasal script could place buildings while honouring OSM vector data. | |||
The probem is that (as usual) people pull into different directions. | The probem is that (as usual) people pull into different directions. | ||