Using OSM Vector Data in FlightGear: Difference between revisions

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This is referring to procedural/autogen scenery generation/enrichment (buildings, cities, roads, bridges and power lines) via OSM data.
This is referring to procedural/autogen scenery generation/enrichment (buildings, cities, roads, bridges and power lines) via OSM data.


Actually, using OSM data isn't really conflicting with "autogen" at all - it just requires the built-in autogen component to expose an interface, so that the placement heuristics can be affected according to the OSM vector data.
After looking at the website, I do understand that the approach taken by OSM2XP is a little different, in that it creates the buildings externally and then provides precompiled scenery for use by XP (?) - obviously, that is because OSM2XP is an external tool, written in Java.
That's actually similar to how FlightGear uses precompiled scenery which is created using TerraGear. XPlane on the other hand, creates airports, runways and taxiways procedurally at runtime.
We previously talked about exposing the placement heuristics, so that a Nasal script could affect the placement algorithm in some way - once that is supported, a Nasal script could place buildings while honouring OSM vector data.
The probem is that (as usual) people pull into different directions.
The probem is that (as usual) people pull into different directions.


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