Using OSM Vector Data in FlightGear: Difference between revisions

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=== Procedural Airports (psadro_gm, zakalawe, papillon81) ===
=== Procedural Airports (psadro_gm, zakalawe, papillon81) ===
As was said previously, X-Plane has been doing that for years - and meanwhile we may have the computing power (and idle cores!) to actually sonsider doing that in FG, too. So it would be a great addition and would quite certainly lower the entry barrier for people doing scenery development if airport changes became directly visible without having to go through the hassle of running TG tools.
fully dynamically created airports is another really long-standing scenery related idea, that's been discussed among core developer on and off for over a decade already, including David Megginson and Andy Ross
fully dynamically created airports is another really long-standing scenery related idea, that's been discussed among core developer on and off for over a decade already, including David Megginson and Andy Ross


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