Changelog 3.0: Difference between revisions

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1,240 bytes added ,  17 January 2014
(→‎Major enhancements in this release: Logitech G940 now supported)
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'''Atmospheric Light Scattering'''
'''Atmospheric Light Scattering'''
Atmospheric Light Scattering (ALS) is an optional rendering framework for Flightgear which puts emphasis on faithful rendering of light and fog in the scene. It also utilizes procedural texturing techniques for the terrain, allowing to render cm-sized details on the terrain surface.
Recent improvements include:
* significant work on a more natural appearance of a low haze or fog layer which includes now altitude variations
* atmosphere rendering beyond the lowest fog layer takes now actual aloft visibility into account, leading to a blurred horizon
* the horizon line is now rendered with angular variations, simulating different vertical extent of air layers far away in the atmosphere
* the wake shader rendering the waves generated by a ship has been ported to ALS
* the high-quality ocean shader effect now makes use of a global sea depth map to render shallow ocean in a different color




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''' Regional Textures '''
''' Regional Textures '''
Regional texture definitions have been added for Scandinavia, Corsica and Ascension Island and updated to agree with the World Scenery 2.0 for Iceland.
In addition, regional textures are now available for Europe, the Caribbean, Greenland, Indonesia, the Middle East, Madagascar, the United Kingdom, Hawaii and Tropical South America.




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