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(→FGCom standalone: Add MAC/OSX instructions) |
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If you haven't installed FlightGear on the computer where you want to use FGCom standalone you can simply download FGCom standalone with the following steps: | If you haven't installed FlightGear on the computer where you want to use FGCom standalone you can simply download FGCom standalone with the following steps: | ||
# Download FGCom standalone: [http://flightgear.simpits.org:8080/job/FGCom-Win/lastSuccessfulBuild/artifact/FGCom/*zip*/FGCom.zip Windows 32 bits] | [http://flightgear.simpits.org:8080/job/FGCom-Win64/lastSuccessfulBuild/artifact/FGCom/*zip*/FGCom.zip Windows 64 bits] | [http://flightgear.simpits.org:8080/job/FGCom/lastSuccessfulBuild/artifact/FGCom/*zip*/FGCom.zip Linux 32 bits] | [http://flightgear.simpits.org:8080/job/FGCom64/lastSuccessfulBuild/artifact/FGCom/*zip*/FGCom.zip Linux 64 bits] | # Download FGCom standalone: [http://flightgear.simpits.org:8080/job/FGCom-Win/lastSuccessfulBuild/artifact/FGCom/*zip*/FGCom.zip Windows 32 bits] | [http://flightgear.simpits.org:8080/job/FGCom-Win64/lastSuccessfulBuild/artifact/FGCom/*zip*/FGCom.zip Windows 64 bits] | [http://flightgear.simpits.org:8080/job/FGCom/lastSuccessfulBuild/artifact/FGCom/*zip*/FGCom.zip Linux 32 bits] | [http://flightgear.simpits.org:8080/job/FGCom64/lastSuccessfulBuild/artifact/FGCom/*zip*/FGCom.zip Linux 64 bits] | [http://flightgear.simpits.org:8080/job/FGCom-mac/lastSuccessfulBuild/artifact/FGCom/*zip*/FGCom.zip Mac] (take care to select the correct version for your computer !) | ||
# Unzip the downloaded file | # Unzip the downloaded file | ||
# That's all ! Of course you can place the "FGCom" folder where you want on your computer | # That's all ! Of course you can place the "FGCom" folder where you want on your computer | ||
On Linux, you have to [http://www.pilotlogic.com/sitejoom/index.php/95-wiki/codetyphon-studio/installation/linux-install/206-linux-give-executable-permission#h1-method-1 setup the permission as "executable"] for the files "run_fgcom.sh" and "test_fgcom.sh" | On Linux/Mac, you have to [http://www.pilotlogic.com/sitejoom/index.php/95-wiki/codetyphon-studio/installation/linux-install/206-linux-give-executable-permission#h1-method-1 setup the permission as "executable"] for the files "run_fgcom.sh" and "test_fgcom.sh" | ||
=== How to start FGCom standalone ? === | === How to start FGCom standalone ? === | ||
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On Linux you have to execute FGCom located in your Application menu > Games > FGCom | On Linux you have to execute FGCom located in your Application menu > Games > FGCom | ||
On Mac FIXME: a mac user has to tell me the menu he is using | |||
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On Windows, in your unzipped "FGCom" folder, you have to execute (double clic on it) the file "run_fgcom.bat". | On Windows, in your unzipped "FGCom" folder, you have to execute (double clic on it) the file "run_fgcom.bat". | ||
On Linux, in your unzipped "FGCom" folder, you have to execute (double clic on it) the file "run_fgcom.sh". | On Linux/Mac, in your unzipped "FGCom" folder, you have to execute (double clic on it) the file "run_fgcom.sh". | ||
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On Linux you have to execute FGCom located in your Application menu > Games > FGCom-testing | On Linux you have to execute FGCom located in your Application menu > Games > FGCom-testing | ||
On Mac FIXME: a mac user has to tell me the menu he is using | |||
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On Windows, in your unzipped "FGCom" folder, you have to execute (double clic on it) the file "test_fgcom.bat". | On Windows, in your unzipped "FGCom" folder, you have to execute (double clic on it) the file "test_fgcom.bat". | ||
On Linux, in your unzipped "FGCom" folder, you have to execute (double clic on it) the file "test_fgcom.sh". | On Linux/Mac, in your unzipped "FGCom" folder, you have to execute (double clic on it) the file "test_fgcom.sh". | ||
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