FGX: Difference between revisions

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| developedby          = Yves Sablonier, Pete Morgan, Geoff McLane
| developedby          = Yves Sablonier, Pete Morgan, Geoff McLane
| initialrelease        = 2.2.0
| initialrelease        = 2.2.0
| latestrelease = 2.8.0
| latestrelease = 2.10.0
| writtenin            = C++ (Qt)
| writtenin            = C++ (Qt)
| os                    = Mac, Windows, various Linux distributions
| os                    = Mac, Windows, various Linux distributions
| website = http://www.fgx.ch
| website = http://www.fgx.ch
}}
}}
'''FGx''' is an Open Source graphical launcher application for [[FlightGear]] Flight Simulator that is built using Qt from Nokia. Development began in the first quarter of 2011 with the purpose of creating a fast and easy to use tool to manage your FlightGear preferences and to start the flight simulator application.
'''FGx''' is a CrossPlatform Open Source graphical launcher application for [[FlightGear]] using Qt. Development began in early 2011 with the purpose of creating a fast and easy to use tool to launch FlightGear on OSX/Mac hence the "x". Howover with Qt is also xplatfrom and adopted as such.


While initial development targeted the Apple Mac architecture, the Qt development environment allows for cross-platform compatibility between Windows, Mac OS and various Linux distributions.  
While initial development targeted the Apple Mac architecture, the Qt development environment allows for cross-platform compatibility between Windows, Mac OS and various Linux distributions.  


==Getting FGx==
==Getting FGx==
FGx source code is available at [http://gitorious.org/fgx/ Gitorious] or at [http://git.fgx.ch/fgx FGx Origin]. Precompiled binaries are available at http://downloads.fgx.ch
FGx source code is available at [https://github.com/fgx/fgx/ github/fgx/fgx/].  


===Building===
Precompiled binaries are available at http://downloads.fgx.ch and others coming soon..
====Qt creator====
# Install Qt4 SDK
# Use Qt Creator to open the project file fgx/src/fgx.pro
# In Qt Creator, use Build->Build All to build the project.


====In the command line====
Alternatively, you can build FGx using the command line on Unix systems.
Before building, you must install the Qt headers, the QMake tool, git and g++ using the your system's packaging tool. On Debian-based systems, this is:
apt-get install libqt4-dev qt4-qmake git g++
Then, execute the following commands:
git clone git://gitorious.org/fgx/fgx.git  # Download the source code
cd fgx/src/                                # Change into the source dictionary
qmake                                      # Create the makefile
make                                      # Compile the source
make install                              # Optional, must be run as root


==Supported Systems==
==Supported Systems==
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