FlightGear Newsletter October 2013: Difference between revisions

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== Development news ==
== Development news ==
Note to all contributors: Please also copy your newsletter additions to the changelog for the upcoming release: [[Next Changelog]].
Note to all contributors: Please also copy your newsletter additions to the changelog for the upcoming release: [[Next Changelog]].
=== Atmospheric Light Scattering ===
The highest quality shader effect of the Atmospheric Light Scattering rendering framework has received an upgrade in the way the ground fog layer is rendered. Up to know ground haze has been rendered up to a fixed altitude. Close to the upper layer edge, this inevitably leads to an artificially looking sharp intersection line of fog and terrain. The new effect adds a noise distribution to the line and blurs it selectively, thus leading to a more natural appearance of partially fogged terrain from all altitudes.
[[File:Original fogline.jpg|400px|Original haze layer edge]]
[[File:Blurred fogline.jpg|400px|Fogline blur effect]]


=== TerraSync: A call for help ===
=== TerraSync: A call for help ===
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