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moonlight night lighting could be made automatically - currently it's property | moonlight night lighting could be made automatically - currently it's property | ||
controlled and one needs to edit the property by hand to see it</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}} | controlled and one needs to edit the property by hand to see it</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}} | ||
{{cquote|<nowiki>following a forum discussion about lightmaps for city and suburban terrain, | |||
my idea would be to use the urban effect for this (which has that functionality | |||
already) and run a version of the urban shader without the relief effect if | |||
random buildings are on. That appears to be working fine: | |||
http://www.flightgear.org/forums/viewtopic.php?f=47&t=21059 | |||
FredB - is this a modification to the urban effect you can agree with?</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}} | |||
{{cquote|<nowiki>there's still a 'crack' in the sky visible when the skydome shader is used. | |||
Based on the color of the crack which just shows the color of the default | |||
sunlight underneath (which the skydome shader can't possibly know), I believe | |||
this is really a fault line in the geometry and that it can't be fixed within | |||
the shader code.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40911.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}} | |||
Then maybe some cool, but not so important features to make things complete: | Then maybe some cool, but not so important features to make things complete: |