Keyboard function priority list: Difference between revisions

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I think by this logic a shortcut with *no* modifiers is even easier to access,  
I think by this logic a shortcut with *no* modifiers is even easier to access,  
and that's an argument in *favour* of such change :)</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40853.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}
and that's an argument in *favour* of such change :)</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40853.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}
{{cquote|<nowiki>this actually shows a larger problem. Obviously it isn't too
uncommon for aircraft to disable or override specific menu items -
mainly affects menu items for the radio stack and autopilot.
Unfortunately all of this is done using fixed menu item positions -
e.g. 5th menu, 3rd item... So any change of the menu item ordering
currently breaks lots of planes. And obviously the recent menubar
overhaul has done just that.
We'll need to adapt all the aircraft using such hacks to the changed
menu structure. And might need to think about a better solution to
avoid future problems of this kind.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg30166.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}


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