AutoGen scenery for FlightGear: Difference between revisions

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m (→‎Threads: http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40758.html)
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* Instead of downloading the building, it could be an option to download the files needed to make it and do it yourself.
* Instead of downloading the building, it could be an option to download the files needed to make it and do it yourself.
* It would probably make sense to start an OSG port, so that the port is not FlightGear specific, but could be used by other OSG based projects (pretty much like OSGOcean, OSGTerrain etc)
* It would probably make sense to start an OSG port, so that the port is not FlightGear specific, but could be used by other OSG based projects (pretty much like OSGOcean, OSGTerrain etc)
{{cquote|<nowiki>With my python coding for OSM buildings in FG coming along nicely, I recently
thought about creating semi-generic bridges. Is anyone else working on this? Or
is anyone aware of an open source procedural bridge generator? Searching the
net mostly turned out stuff for Houdini etc.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40780.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}}
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