Changelog 2.12: Difference between revisions

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I don't think we need references here
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Due to real life constraints and the low number of active core developers, we've hit a fluctuation where pretty much everyone is occupied with  
Due to real life constraints and the low number of active core developers, we've hit a fluctuation where pretty much everyone is occupied with  
something else at the moment. As everybody seems to be caught in some real life trouble, we can't see a better way to get the release out than delaying it for a while.
something else at the moment. As everybody seems to be caught in some real life trouble, we can't see a better way to get the release out than delaying it for a while.
Also, it seems that it will take longer than usual to address any issues found in the RCs. Thus, we have agreed to postpone the upcoming FlightGear 2.12 release by a month, to provide sufficient time to handle release candidates and process end-user feedback. <ref>http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40568.html</ref>
Also, it seems that it will take longer than usual to address any issues found in the RCs. Thus, we have agreed to postpone the upcoming FlightGear 2.12 release by a month, to provide sufficient time to handle release candidates and process end-user feedback. [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40568.html]
<references/>
 


The FlightGear development team is happy to announce the v2.12 release of FlightGear, the free, open-source flight simulator.  This new version contains many exciting new features, enhancements and bugfixes.  Highlights in this release include improved usability, continued development of the Canvas rendering toolkit, and improved scenery rendering.
The FlightGear development team is happy to announce the v2.12 release of FlightGear, the free, open-source flight simulator.  This new version contains many exciting new features, enhancements and bugfixes.  Highlights in this release include improved usability, continued development of the Canvas rendering toolkit, and improved scenery rendering.
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