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{{cquote|allocating objects into generations and only mark/reaping from the most recent one on most iterations is a straightforward optimization and will definitely make things faster.| (Andy Ross) FlightGear Devel mailing list<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg37385.html |title=Nasal performance |author=Andy Ross |date=22 May 2012 }}</ref>}} | {{cquote|allocating objects into generations and only mark/reaping from the most recent one on most iterations is a straightforward optimization and will definitely make things faster.| (Andy Ross) FlightGear Devel mailing list<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg37385.html |title=Nasal performance |author=Andy Ross |date=22 May 2012 }}</ref>}} | ||
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= Objective = | = Objective = |