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For changing [[scenery]] and airports you needed [[TerraGear]], which was always very hard to use and only for Linux. With the [[FlightGear Scenery Designer]] it is also possible to make custom airports or to change existing airports in [[FlightGear]]. | |||
For changing [[scenery]] and airports you needed | |||
With the FlightGear Scenery Designer it is also possible to make custom airports or to change existing airports in FlightGear. | |||
===What you need:=== | ===What you need:=== | ||
* FlightGear Scenery Designer - ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgsd-win32-20060423.zip | |||
* [[TaxiDraw]] - ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/taxidraw-win32-20061010.zip | |||
- | * Google Maps or Google Earth for making the runway layout | ||
* any datas about the airport you want to make | |||
* shapes for the whole earth - ftp://ftp.ihg.uni-duisburg.de/FlightGear/TGShapes | |||
** But that's a lot of datas, so there is a another possibility - http://mapserver.flightgear.org/download.psp | |||
* Heightmaps - http://telascience.sdsc.edu/tela_data/SRTM/version2/SRTM3/Eurasia/ | |||
* Of course FlightGear - any version | |||
But that's a lot of datas, so there is a another possibility | |||
- | |||
[[Ubuntu]] users, can use the script in [[Ubuntu fg tools]]. | [[Ubuntu]] users, can use the script in [[Ubuntu fg tools]]. | ||
=== Let's start with making the runway layout- taxidraw === | === Let's start with making the runway layout- taxidraw === | ||
At first we have to define the runways and taxiways. So we use TaxiDraw. A tutorial about using TaxiDraw could be find here: http://taxidraw.sourceforge.net/taxidraw/tutorial.html | |||
So if we have done the airport in TaxiDraw, we save it as "airport.dat". That's the X-plane-fileformat, which is used by FlightGear too. | |||
So if we have done the airport in | |||
Now we unpack apt.dat.gz in the data folder of FlightGear and paste and copy our new "airport.dat" into it | Now we unpack apt.dat.gz in the data folder of FlightGear and paste and copy our new "airport.dat" into it. | ||
Don't use any special character like "/" - it could causes a 2h long troubleshooting on your pc system ;-) | Don't use any special character like "/" - it could causes a 2h long troubleshooting on your pc system ;-) | ||
Now we pack it again to apt.dat.gz. For user of Linux it is easy, windows user can use | Now we pack it again to apt.dat.gz. For user of Linux it is easy, windows user can use [http://www-7-zip.org 7-zip]. | ||
=== | === Preparation for FGSD === | ||
#We create a file for the shapefiles like ./shapefiles. | |||
We create a file for the shapefiles like ./shapefiles. | #Now we download all the v0-layer and save them into the folder. Don't forget to unpack! | ||
Now we download all the v0-layer and save them into the folder. Don't forget to unpack! | #Now we create a folder for the heightmap like./heightmap and download the required data. Here we don't need to unpack! | ||
# Now we open FGSD and prepare it for our work "Tools" -> "Chop HGT-Files": Set the root to the file of the "heightmaps.zip" and change it to heightmaps.arr.gz by replacing ".zip" with ".arr.gz" | |||
Now we create a folder for the heightmap like./heightmap and download the required data. Here we don't need to unpack! | # Now set the roots in "Tools"-> "Option": General: ./flightGear/scenery Our new tile will be find there later. | ||
# FlightGear: set the root to the data-file and the root for FlightGear Scenery to the file "shapefiles" | |||
Now we open FGSD and prepare it for our work | |||
"Tools" -> "Chop HGT-Files": Set the root to the file of the "heightmaps.zip" and change it to heightmaps.arr.gz by replacing ".zip" with ".arr.gz" | |||
Now set the roots in "Tools"-> "Option": | |||
General: ./flightGear/scenery | |||
Our new tile will be find there later. | |||
FlightGear: set the root to the data-file and the root for FlightGear Scenery to the file "shapefiles" | |||
=== FGSD === | === FGSD === | ||
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Your preparations are saved, so the next time you have just to do following things: | Your preparations are saved, so the next time you have just to do following things: | ||
# open "tile.arr.gz" | |||
# Import curves | |||
# simplify terrain | |||
# embedded curves | |||
# import airports | |||
# embedded airports | |||
# export! | |||
Don't forget to send your new "airport.dat" to Robin Peel, so we all will benefit from! | Don't forget to send your new "airport.dat" to Robin Peel, so we all will benefit from! | ||
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Look if you used special characters in apt.dat.gz - No use of special characters! | Look if you used special characters in apt.dat.gz - No use of special characters! | ||
=== | == Thanks== | ||
Thanks to Vadym who discovered this function in FGSD and showed it on the devel-list! | Thanks to Vadym who discovered this function in FGSD and showed it on the devel-list! | ||
Thanks to Frederic Bouvier, who wrote FGSD! | Thanks to Frederic Bouvier, who wrote FGSD! | ||
Thanks to Martin Spott and Ralf Gerlich for the Landcover DB! | Thanks to Martin Spott and Ralf Gerlich for the Landcover DB! | ||
[[Category:Howto]] |