Piper Cherokee Warrior II: Difference between revisions

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m
Martin, please remove things from the todo list if they're already done. But don't add another list.
(rebut)
m (Martin, please remove things from the todo list if they're already done. But don't add another list.)
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|name =Piper Cherokee Warrior II
|name =Piper Cherokee Warrior II
|type =Civilian aircraft
|type =Civilian aircraft
|fdm =
|fdm = YASim
|status =
|status =
|authors =David Megginson Martin Nolan
|authors =David Megginson, Martin Nolan
|fgname =<tt>pa28-161</tt>
}}
}}
{|
*|__TOC__
|}


== Development status/Issues/Todo ==
== Development status/Issues/Todo ==
Outside:
'''Outside:'''
* propeller is not visible (transparent) when rotating
* propeller is not visible (transparent) when rotating
* when looking through the cockpit windows and on the instrument panel i can see the runway trough the instrument panel
* when looking through the cockpit windows and on the instrument panel i can see the runway trough the instrument panel
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* no aircraft light available
* no aircraft light available


3d Cockpit:
'''3d Cockpit:'''
 
* no cockpit light at night available
* no cockpit light at night available
* no rudder/stick control in 3d cockpit available
* no rudder/stick control in 3d cockpit available
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* cockpit window has no windscreen wipers;
* cockpit window has no windscreen wipers;
** PA28s are not equipped with wipers.
** PA28s are not equipped with wipers.
General:
* aircraft is not set on the correct elevation when starting flightsgear, lowest part of the aircraft is approximately 0.40 m above the ground.
this has been fixed
==update==
==exterior==
* the reason why the propeller isn't visible is I thought their was enough polygons and adding more would impede FlightGears performance on some computers
* bug in instrument panel fixed
* Flaps move but they aren't animated
* wing and wheels aren't textured small detail
* no shadow when you flying you don't  see the shadow
* no cockpit light I don't fly at night
==3d cockpit==
*  extra poly not needed
* adjust you FOV
* its there
* this would double the amount of polygons
* cockpit instruments are 3d
* cockpit is textured


== External links ==
== External links ==

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