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described above will work, but specifying an INSTALL_PREFIX or PREFIX_PATH is | described above will work, but specifying an INSTALL_PREFIX or PREFIX_PATH is | ||
usually simpler. | usually simpler. | ||
== Debug Builds == | |||
By default, we select a release build. To create a debug build, use | By default, we select a release build. To create a debug build, use | ||
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(or MinSizeRel, or RelWithDbg) | (or MinSizeRel, or RelWithDbg) | ||
Debug builds will automatically use corresponding debug builds of required | Debug builds will automatically use corresponding debug builds of required libraries, if they are available. For example you can install debug builds of | ||
libraries, if they are available. For example you can install debug builds of | |||
SimGear and OpenSceneGraph, and a debug FlightGear build will use them. | SimGear and OpenSceneGraph, and a debug FlightGear build will use them. | ||
(Debug builds of libraries have the 'd' suffix by default - Release builds | (Debug builds of libraries have the 'd' suffix by default - Release builds have no additional suffix) | ||
have no additional suffix) | |||
'''Important: You should keep in mind that debug builds are usually not optimized at all. Thus, it is very likely that a debug binary will perform worse (framerate/performance-wise) than a release build. Many people have reported getting just frame rates of about 30 fps when using a debug binary!''' | '''Important: You should keep in mind that debug builds are usually not optimized at all. Thus, it is very likely that a debug binary will perform worse (framerate/performance-wise) than a release build. Many people have reported getting just frame rates of about 30 fps when using a debug binary!''' | ||
Note most IDE projects (eg Xcode and Visual Studio) support building all the | Note most IDE projects (eg Xcode and Visual Studio) support building all the build types from the same project, so you can omit the CMAKE_BUILD_TYPE option when running cmake, and simply pick the build configuration as normal in the IDE. | ||
build types from the same project, so you can omit the CMAKE_BUILD_TYPE option | |||
when running cmake, and simply pick the build configuration as normal in the | |||
IDE. | |||
It's common to have several build directories with different build | == Multiple build directories == | ||
configurations (see [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39400.html] for more info), eg | |||
It's common to have several build directories with different build configurations (see [http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39400.html] for more info), eg | |||
/home/curt/projects/flightgear (the git clone) | /home/curt/projects/flightgear (the git clone) | ||
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/home/curt/projects/fgrelease | /home/curt/projects/fgrelease | ||
/home/curt/projects/fg-with-svn-osg | /home/curt/projects/fg-with-svn-osg | ||
== Optional Features == | |||
To set an optional feature, do | To set an optional feature, do |