FlightGear Newsletter April 2013: Difference between revisions

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→‎New software tools and projects: added link to new howto
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The conversion is done by [[Osm2city.py|osm2city.py]], currently being [https://gitorious.org/fg-radi/osm2city developed] by forum user radi. The approach is similar to [[OpenStreetMap_buildings#Tools|bob.pl]] or forum user Soitanen's scripts, (or osm2xp for X-Plane), both of which have been [http://www.flightgear.org/forums/viewtopic.php?f=5&t=17598 discussed] in the forums. Being at a rather early stage of development, osm2city.py is currently not very user-friendly. You probably should know some python if you want to use it yourself.
The conversion is done by [[Osm2city.py|osm2city.py]], currently being [https://gitorious.org/fg-radi/osm2city developed] by forum user radi. The approach is similar to [[OpenStreetMap_buildings#Tools|bob.pl]] or forum user Soitanen's scripts, (or osm2xp for X-Plane), both of which have been [http://www.flightgear.org/forums/viewtopic.php?f=5&t=17598 discussed] in the forums. Being at a rather early stage of development, osm2city.py is currently not very user-friendly. You probably should know some python if you want to use it yourself.


If you want to help out anyway: take pictures of buildings where you live! Radi is especially interested in south-east asian style architecture, as he's planning to populate Hong Kong Kai Tak (VHXX) in the future. But any other areas are welcome, too. There's a howto on taking pictures ready for texture extraction.
If you want to help out anyway: take pictures of buildings where you live! Radi is especially interested in south-east asian style architecture, as he's planning to populate Hong Kong Kai Tak (VHXX) in the future. But any other areas are welcome, too. There's a [[Howto:Create_textures_from_photos|howto]] on taking pictures ready for texture extraction.


== FlightGear addons and mods ==
== FlightGear addons and mods ==
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