Howto:Convert objects from X-Plane: Difference between revisions

Jump to navigation Jump to search
m
→‎Convert: Template:Key press
m (Proper headings)
m (→‎Convert: Template:Key press)
Line 95: Line 95:


Click file -> import -> autoimport, it should now convert all objects, this may take a while.
Click file -> import -> autoimport, it should now convert all objects, this may take a while.
When finished, close blender (and the second terminal), and press enter in the xplane2fg terminal.
When finished, close blender (and the second terminal), and press {{Key press|Enter}} in the xplane2fg terminal.
    
    
xplane2fg will now fire up FlightGear. Press enter when FlightGear is up and running.
xplane2fg will now fire up FlightGear. Press {{Key press|Enter}} when FlightGear is up and running.
The script then queries the elevation for all objects; this might take a while.
The script then queries the elevation for all objects; this might take a while.
During this process, .stg files are written to their respective tile paths under EDDN.fg. Also, xplane2fg searches for texture files used by the scenery objects, copies them to EDDN.fg or complains in case they're missing.
During this process, .stg files are written to their respective tile paths under EDDN.fg. Also, xplane2fg searches for texture files used by the scenery objects, copies them to EDDN.fg or complains in case they're missing.

Navigation menu