FlightGear high-level architecture support: Difference between revisions

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{{cquote|I will provide a different renderer  sometime in the future where I aim to provide better isolation of this kind of renderer options so that people with very different aims can probably coexist better.<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39180.html |title=Color-shifts for textures|author=Mathias Fröhlich |date= Sun, 27 Jan 2013 08:45:22 -0800}}</ref>|Mathias Fröhlich}}
{{cquote|I will provide a different renderer  sometime in the future where I aim to provide better isolation of this kind of renderer options so that people with very different aims can probably coexist better.<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39180.html |title=Color-shifts for textures|author=Mathias Fröhlich |date= Sun, 27 Jan 2013 08:45:22 -0800}}</ref>|Mathias Fröhlich}}


{{cquote|supporting the option of different viewer / rasteriser front-ends is by far the best solution here, since there are different requirements for  
{{cquote|supporting the option of different viewer / rasteriser front-ends is by far the best solution here, since there are different requirements for different use-cases and target users. Plenty of people are interested in the kind of effects Thorsten's uber-shader and atmospheric model can provide, but plenty of others care more about a solid 60Hz (or even higher), and still others would prefer a solution that works with the fixed-funtion pipeline. And then there's Rembrandt as yet another rendering configuration. My plan in parallel with / after 2.12 is to work with Mathias' HLA code to make  
different use-cases and target users. Plenty of people are interested in the kind of effects Thorsten's uber-shader and atmospheric model can provide, but plenty of others care more about a solid 60Hz (or even higher), and still others would prefer a solution that works with the fixed-funtion pipeline. And then there's Rembrandt as yet another rendering configuration. My plan in parallel with / after 2.12 is to work with Mathias' HLA code to make  
this separation possible, unless of course he beats me to it :)<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39181.html |title=Color-shifts for textures|author=James Turner |date=Sun, 27 Jan 2013 09:35:43 -0800}}</ref>|James Turner}}
this separation possible, unless of course he beats me to it :)<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39181.html |title=Color-shifts for textures|author=James Turner |date=Sun, 27 Jan 2013 09:35:43 -0800}}</ref>|James Turner}}


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