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This [[:Category:Howto|howto]] explains how to add 3D [[aircraft]] models to [[FlightGear]], and how to animate and position those models. No C++ programming is required, but the user will need some knowledge of FlightGear's property system and XML markup, and will need to understand the coordinate system FlightGear uses for its models: | |||
This howto explains how to add 3D [[aircraft]] models to [[FlightGear]], and how to animate and position those models. No C++ programming is required, but the user will need some knowledge of FlightGear's property system and XML markup, and will need to understand the coordinate system FlightGear uses for its models: | |||
distances are in meters | * distances are in meters | ||
angles are in degrees | * angles are in degrees | ||
the x-axis runs lengthwise, towards the back | * the x-axis runs lengthwise, towards the back | ||
the y-axis runs sideways, towards the right | * the y-axis runs sideways, towards the right | ||
the z-axis runs upwards | * the z-axis runs upwards | ||
heading is a rotation around the z-axis, where positive is clockwise viewed from above | * heading is a rotation around the z-axis, where positive is clockwise viewed from above | ||
pitch is a rotation around the y-axis, where positive is clockwise viewed from the left | * pitch is a rotation around the y-axis, where positive is clockwise viewed from the left | ||
roll is a rotation around the x-axis, where positive is clockwise viewed from behind | * roll is a rotation around the x-axis, where positive is clockwise viewed from behind | ||
===Loading the model=== | ===Loading the model=== | ||
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''David Megginson, 11 March 2002'' | ''David Megginson, 11 March 2002'' | ||
[[Category:Howto]] | [[Category:Howto|3D Aircraft Models]] | ||
[[Category:Modeling]] | [[Category:Modeling]] |