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In addition, even some non-tied properties cannot be modified because they are by default constantly written/modified by another subsystem (in C++/Nasal space), possibly updating properties at frame rate, this applies for example to the frame rate counter, which is constantly updated by C++ code - so trying to set it from Nasal would be kind of pointless. | In addition, even some non-tied properties cannot be modified because they are by default constantly written/modified by another subsystem (in C++/Nasal space), possibly updating properties at frame rate, this applies for example to the frame rate counter, which is constantly updated by C++ code - so trying to set it from Nasal would be kind of pointless. | ||
Certain properties are only read/applied during initialization/re-initialization (startup/reset) of the sim, while others require the corresponding subsystems to be reinitialized. | |||
The property browser can be opened with / (forward slash) or through the [[menubar|menu]]: <tt>Debug > Browse Internal Properties</tt> (in older version: <tt>File > Browse Internal Properties</tt>). | The property browser can be opened with / (forward slash) or through the [[menubar|menu]]: <tt>Debug > Browse Internal Properties</tt> (in older version: <tt>File > Browse Internal Properties</tt>). |