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http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39813.html Howto:Debugging FlightGear Crashes
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(http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39813.html Howto:Debugging FlightGear Crashes)
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Another novelty is the so called ''uber shader''; one effect that controls several shaders. This allows an aircraft (or any model actually) to have lightmap, normalmap as well as reflection map applied. For details and usage instructions, see http://gitorious.org/fg/fgdata/blobs/master/Docs/README.effects
Another novelty is the so called ''uber shader''; one effect that controls several shaders. This allows an aircraft (or any model actually) to have lightmap, normalmap as well as reflection map applied. For details and usage instructions, see http://gitorious.org/fg/fgdata/blobs/master/Docs/README.effects
=== Disabling Shaders ===
It's possible that the FlightGear default shader settings are not supported with your hardware/drivers, so that the process will be killed by the OS because it's trying to do something not supported by your computer. If you are experiencing full system crashes, you should see [[System Crashes]] instead.
By default, FlightGear 2.6+ will assume a certain runtime environment and certain GPU features which may not be suppported by most older cards (e.g. shader support), such as GeForce 6/7 generation hardware and most older hardware  (older than 4-5 years), so that it can be expected that FG will probably not work on such computers "out of the box" and may get terminated by your operating system eventually, i.e. the default startup settings will need to be customized accordingly, to disable all unsupported default features. See [[Settings for slower graphics cards]], [[Problematic Video Cards]] and [[FlightGear Hardware Recommendations]] for more details.
Also, make sure you've got the newest driver for your video card installed and running without errors. A suggestion for a thorough updating procedure can be found [[About graphic drivers|here]].
Use the following startup arguments to disable shaders altogether:
* --prop:/sim/rendering/quality-level=0
* --prop:/sim/rendering/shaders/quality-level=0


== Related content ==
== Related content ==

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