Telnet usage: Difference between revisions

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FlightGear can be configured to act like a telnet or even an http "server". It can watch a port for incoming connections and respond appropriately, these built-in daemons support multiple connections. [[FlightGear]] comes with an internal command server. This so called '''"telnet" server''' provides a "remote shell" (like a command prompt) into the running FlightGear process that can be used to inspect and modify runtime state, but also to run commands.
[[FlightGear]] comes with an internal command server. This so called '''"telnet" server''' provides a "remote shell" (like a command prompt) into the running FlightGear process that can be used to inspect and modify runtime state, but also to run commands.
 
FlightGear can be configured to act like a telnet or even an http "server". It can watch a port for incoming connections and respond appropriately, these built-in daemons (servers) support multiple concurrent connections.  


FG has a low bandwidth "command" (aka telnet/props) interface where you can interactively (or automatically via an external program) examine and modify just about any internal variable in the sim. This gives you a great capability to do external scripting, external operater gui's, etc. For instance, if you have your own GUI for operating the sim and want to use it to set weather conditions, you can leverage the FG telnet interface to have your own program remotely configure the environmental settings in all your FG based visual channels.
FG has a low bandwidth "command" (aka telnet/props) interface where you can interactively (or automatically via an external program) examine and modify just about any internal variable in the sim. This gives you a great capability to do external scripting, external operater gui's, etc. For instance, if you have your own GUI for operating the sim and want to use it to set weather conditions, you can leverage the FG telnet interface to have your own program remotely configure the environmental settings in all your FG based visual channels.

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