Howto:Extend Nasal: Difference between revisions

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(→‎Background: cppbind is now available, no need to collect reasons for implementing it still)
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Also, the implementation of the SGPropertyNode bindings in [https://gitorious.org/fg/flightgear/blobs/next/src/Scripting/nasal-props.cxx nasal-props.cxx] contains additional examples.
Also, the implementation of the SGPropertyNode bindings in [https://gitorious.org/fg/flightgear/blobs/next/src/Scripting/nasal-props.cxx nasal-props.cxx] contains additional examples.
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== A standard interface for mapping C++ classes to Nasal objects (Status 2013: implemented in cppbind) ==
There's a plan to eventually generalize and unify all those helpers in FGPositioned.cxx and provide them as part of the FGNasalSys class (or some custom abstract base class that C++ classes should implement to expose objects to Nasal), so that they automatically become available to all users of the Nasal subsystem, just by implementing a certain interface. By exposing objects with methods, rather than plain variables, it will be possible to compute results lazily.
Such an abstract base class should feature:
* virtual constructor to set up: ghost dtor, ghost name, ghost getter
* virtual destructor function to delete Nasal ghosts
* mapping helper to map C++ functions with SG/STL return types to Nasal data structures (std::string, std::vector, std::map)
* lazy getter
* helper: hashset()
* helper: stringToNasal
* helper: to set up valid parents vector for inheritance to work properly
At the moment, the following discussions focuses on the FGPositioned/NasalPositioned implementation, however this will be further generalized during the next months.
Looking at the code in [http://gitorious.org/fg/flightgear/blobs/78afdb3c2227e75fc1542b3992dcea26181d98cf/src/Scripting/NasalPositioned.cxx#line139 NasalPositioned.cxx]:
The function bodies for these helpers are largely identical:
* naRef ghostForPositioned(naContext c, const FGPositioned* pos);
* naRef ghostForAirport(naContext c, const FGAirport* apt)
* naRef ghostForNavaid(naContext c, const FGNavRecord* n)
* naRef ghostForRunway(naContext c, const FGRunway* r)
* naRef ghostForWaypt(naContext c, const flightgear::Waypt* wpt)
So they could be replaced by a single template:
<syntaxhighlight lang="cpp">
template <class T>
static T*
getGhost(naRef r)
{     
if( naGhost_type(r) == &T::GhostType)
  return (T*) naGhost_ptr(r);
  return 0;
}   
</syntaxhighlight>
This would only require adding a new '''naGhostType''' member to the FGPositioned class (and automatically to FGAirport, FGNavRecord, FGRunway because they are derived from FGPositioned).
So it would make sense to simply use a new "FGNasalWrapper" class, add it to the top of NasalSys.hxx, i.e. for C++ classes that are intended to be exposed to Nasal ?
<syntaxhighlight lang="cpp">
class FGNasalWrapper {
public:
protected:
naGhostType GhostType;
private:
};
</syntaxhighlight>
This would provide an opportunity to come up with an interface that is required to expose C++ classes as Nasal ghosts.
And then, by changing positioned.hxx such that it derives from the new "FGNasalWrapper" class:
<syntaxhighlight lang="cpp">
class FGPositioned : public SGReferenced, public FGNasalWrapper {
// ...
};
</syntaxhighlight>
Once each instance/subclass of FGPositioned, has such a "GhostType" field, the getMember() wrappers you created [http://gitorious.org/fg/flightgear/blobs/78afdb3c2227e75fc1542b3992dcea26181d98cf/src/Scripting/NasalPositioned.cxx#line55 at the top of NasalPositioned.hxx], could be moved to the new FGNasalWrapper class, so that the GhostType field could be initialized by the ctor, using its own getMember() method:
<syntaxhighlight lang="cpp">
class FGNasalWrapper {
public:
FGNasalWrapper(void *ghost_destructor, const char* ghost_name
const char* getMember(naContext c, void* g, naRef field, naRef* out);
protected:
naGhostType GhostType;
private:
};
</syntaxhighlight>
The ghost_destructor could also be implemented as a method of FGNasalWrapper (rather than being a global void* function), so that each C++ class that is to be exposed to Nasal, would only need to implement the class-specific methods.
Ultimately, this would also make it possible to reimplement the ghostFor* helpers as a template: http://gitorious.org/fg/flightgear/blobs/78afdb3c2227e75fc1542b3992dcea26181d98cf/src/Scripting/NasalPositioned.cxx#line139
* ghostForPositioned();
* ghostForAirport();
* ghostForNavaid();
* ghostForRunway();
* ghostForWaypt();
So that the "getGhost" method could be a part of the NasalWrapper class:
<syntaxhighlight lang="cpp">
template <class T>
naRef getGhost(naContext c, const T* pos)
{
  if (!pos) {
    return naNil();
  }
  T::get(pos); // take a ref
  return naNewGhost2(c, &T::GhostType, (void*) pos);
}
</syntaxhighlight>
= Passing Pointers to Nasal scripts =
= Passing Pointers to Nasal scripts =
Things get more complicated if you need to pass a handle to a C/C++ object into a Nasal script. There, you need to use a wrapped handle type called a ghost ("Garbage-collectable Handle to an OutSide Thing"), which has a callback that you need to implement to deal with what happens when the Nasal interpreter garbage collects your object.
Things get more complicated if you need to pass a handle to a C/C++ object into a Nasal script. There, you need to use a wrapped handle type called a ghost ("Garbage-collectable Handle to an OutSide Thing"), which has a callback that you need to implement to deal with what happens when the Nasal interpreter garbage collects your object.

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