Howto:Record, analyze and replay multiplayer flights with network tools: Difference between revisions

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* the black curve got a nice 10 packets/s, our internet link was good, maybe connected to the same mp server.
* the black curve got a nice 10 packets/s, our internet link was good, maybe connected to the same mp server.
* red and pink were pretty choatic, their packets are often lost, and i guess they are jittery in FG. they were probably connected to an other mp server.
* red and pink were pretty choatic, their packets are often lost, and i guess they are jittery in FG. they were probably connected to an other mp server.
* blue and green show less than 1 packet/s, this can be explained by some misconnexion between servers, by default the mp server send at 1fps to the other mp server, just to "inform" them wich planes they host, and they start relaying all the packets once other mp server send them plane in vicinity.<br>
* blue and green show less than 1 packet/s, this can be explained by some misconnexion between servers, by default the mp server send at 1fps to the other mp server, just to "inform" them wich planes they host, and they start relaying all the packets once other mp server send them plane in vicinity. In this case probably our server didn't relay to their, and we only got the "lazy relay" from their server.
in this case probably our server didn't relay to their, and we only got the "lazy relay" from their server.


==replay the flight to our FG session==
==replay the flight to our FG session==
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