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One of the interesting things that you can do with TerraGear is try out new scenery data source, or modify the scenery data yourself. Here are some pointers: | One of the interesting things that you can do with TerraGear is try out new scenery data source, or modify the scenery data yourself. Here are some pointers: | ||
* The vmap0 landmass information is not very accurate. There is a more accurate coastline dataset called GSHHS. However, this doesn't match our scenery at the moment, so is not used. | * The vmap0 landmass information is not very accurate. There is a more accurate coastline dataset called GSHHS. However, this doesn't match our scenery at the moment, so is not used. Using a GIS editor, you can modify the VMAP data to match the GSHHS coastline to create a more accurate landmass. Because the coastline (Default scenery type) is used as a mask for all the other scenery types, it doesn't matter if your modifications are completely accurate. | ||
* The mapserver includes information form the Open Streetmap project. You can use these shapefiles directly instead of the v0_road shapefile. They are quite neat, as they should roundabouts and freeways very clearly. | * The mapserver includes information form the Open Streetmap project. You can use these shapefiles directly instead of the v0_road shapefile. They are quite neat, as they should roundabouts and freeways very clearly. | ||
* You can use a GIS editor such as QGIS or GRASS to edit the shapefiles, for example to add missing roads or villages. | * You can use a GIS editor such as QGIS or GRASS to edit the shapefiles, for example to add missing roads or villages. |