Using the Custom Scenery TerraGear Toolset: Difference between revisions

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One of the interesting things that you can do with TerraGear is try out new scenery data source, or modify the scenery data yourself. Here are some pointers:
One of the interesting things that you can do with TerraGear is try out new scenery data source, or modify the scenery data yourself. Here are some pointers:
* The vmap0 landmass information is not very accurate. There is a more accurate coastline dataset called GSHHS. However, this doesn't match our scenery at the moment, so is not used. At present, if you want to try it, you will have to download the GSHHS dataset (take version 1.2) and run the gshhs command to convert it to TerraGear. The shapefile in the mapserver won't work as it is line data rather than a polygon.
* The vmap0 landmass information is not very accurate. There is a more accurate coastline dataset called GSHHS. However, this doesn't match our scenery at the moment, so is not used. Using a GIS editor, you can modify the VMAP data to match the GSHHS coastline to create a more accurate landmass. Because the coastline (Default scenery type) is used as a mask for all the other scenery types, it doesn't matter if your modifications are completely accurate.
* The mapserver includes information form the Open Streetmap project. You can use these shapefiles directly instead of the v0_road shapefile. They are quite neat, as they should roundabouts and freeways very clearly.
* The mapserver includes information form the Open Streetmap project. You can use these shapefiles directly instead of the v0_road shapefile. They are quite neat, as they should roundabouts and freeways very clearly.
* You can use a GIS editor such as QGIS or GRASS to edit the shapefiles, for example to add missing roads or villages.
* You can use a GIS editor such as QGIS or GRASS to edit the shapefiles, for example to add missing roads or villages.

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