FlightGear Launch Control: Difference between revisions

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→‎Page One - Paths: Clarifying that FG will look for scenery in top to bottom order
(→‎Page One - Paths: More descriptive, add FG_AIRCRAFT)
(→‎Page One - Paths: Clarifying that FG will look for scenery in top to bottom order)
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* '''[[$FG ROOT|FG_ROOT]]''': the full path to the FlightGear base package (<tt>data/</tt> directory). If this path is wrong, no [[aircraft]] would be displayed and FlightGear won't run.
* '''[[$FG ROOT|FG_ROOT]]''': the full path to the FlightGear base package (<tt>data/</tt> directory). If this path is wrong, no [[aircraft]] would be displayed and FlightGear won't run.
* '''[[$FG_AIRCRAFT|FG_AIRCRAFT]]''': can link to external aircraft packages. Leave empty when all your aircraft are installed in <tt>[[$FG_ROOT]]/Aircraft</tt>.
* '''[[$FG_AIRCRAFT|FG_AIRCRAFT]]''': can link to external aircraft packages. Leave empty when all your aircraft are installed in <tt>[[$FG_ROOT]]/Aircraft</tt>.
* '''[[FG SCENERY]]''': the paths to [[scenery]] folders. These folders usually have a 'Terrain', and optionally a 'Objects' , subfolders. You can add a new path with the 'Add...' button. Priorities among folders are managed with the up and down arrows; the top most folder having the highest priority.
* '''[[FG SCENERY]]''': the paths to [[scenery]] folders. These folders usually have a 'Terrain', and optionally a 'Objects' , subfolders. You can add a new path with the 'Add...' button. Priorities among folders are managed with the up and down arrows; the top most folder having the highest priority. If there is no scenery for a location in the top folder, FlightGear will look in the next folder etc.
* '''Airports Cache''': the location of the file that stores the [[:Category:Airports|airport]] ids found in the scenery. It is faster to access that file than to scan scenery directories to build the airport list. It is possible to delete that file if things go wrong. That will force a new scan when the third page will be shown.
* '''Airports Cache''': the location of the file that stores the [[:Category:Airports|airport]] ids found in the scenery. It is faster to access that file than to scan scenery directories to build the airport list. It is possible to delete that file if things go wrong. That will force a new scan when the third page will be shown.


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