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To help newly registered users get more familiar with the wiki (and maybe older users too) there is now a {{Welcome to the wiki}} template. Have a look at it and feel free to add it to new users discussion pages (and perhaps your own).

I have tried to keep the template short, but meaningful. /Johan G


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3 bytes added, 10:28, 18 August 2012
2.8.0 released
| developedby = FlightGear Developers & Contributors
| initialrelease = July 17, 1997
| latestrelease = 2.68.0(February 17, 2012)
| writtenin = C++
| os = 32-bit Windows, Linux, Mac OS X, FreeBSD, Solaris or IRIX
Increasingly detailed and realistic versions of FlightGear have been released every year since the project was started in 1996.
The latest public release is available as a free download at [http://www.flightgear.org/Downloadsdownload/ http://www.flightgear.org/Downloadsdownload/], with specific builds for a variety of operating systems including Microsoft Windows (Win 32), Mac OS X, Linux, IRIX, and Solaris.
== History ==
{{main article|FlightGear History}}
FlightGear development started with an online proposal in 1996, using custom 3D graphics code. Development of an [[OpenGL]] based version was spearheaded by Curtis Olson starting in 1997. Many people have contributed to the project in the years since its inception.
FlightGear incorporated other open-source resources, including the LaRCsim flight model from NASA, and freely available elevation data. The first working binaries, using OpenGL for 3D graphic code, came out in 1997. Enthusiastic development of newer versions for several years resulted in progressively more stable and advanced versions. By 2001, the team was releasing new beta versions regularly, and by 2005, the maturity of software lead to more widespread reviews, and increased popularity. 2007 marked a formal transition out of beta development with the release of version 1.0.0, ten years after FlightGear's first release in 1997.
[[File:FG-A-10.jpg|thumb|270px|3D Cockpit panel for [[A-10]] in version 1.0.0 in 2008]]

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